Accession Number : AD0671911

Title :   A MAN-MACHINE COMPETITIVE GAME. A NAVAL DUEL,

Corporate Author : PENNSYLVANIA UNIV PHILADELPHIA MOORE SCHOOL OF ELECTRICAL ENGINEERING

Personal Author(s) : Bursky,Philip ; Churchill,William H. ; Lull,Bruce E. ; Wagstaff,Edward B. ; Prywes,Noah S.

Report Date : MAY 1968

Pagination or Media Count : 121

Abstract : The work reported herein concerns a game whereby two competing players are given aid interactively by a large scale computer. A naval war game is used as the vehicle in this research, the primary objective of which is to develop an understanding and a methodology using on-line computers. By using the game's environment, experiments with methods for interactive and real-time communications between user and computer in complex problem solving are demonstrated and analyzed. It is recommended that the Navy take note of this new methodology which could have potentially great influence on the development of tactics, the training of officers and the development of integrated control systems for naval vessels. This research demonstrates how a user defines information modules, manipulates them and selectively uses them as building blocks first for larger modules and ultimately for the solution of a problem. The computer is used as a repository for all data accrued in the game; this accumulated information is always available to a player. Because the game uses an on-line computer system to simulate the real life environment, the players can request computer computations at any time and expect responses almost immediately. (Author)

Descriptors :   (*UNDERSEA WARFARE, WAR GAMES), (*WAR GAMES, *DIGITAL COMPUTERS), MAN MACHINE SYSTEMS, NAVAL OPERATIONS, REAL TIME, INTERACTIONS, PROBLEM SOLVING, SONAR, FLOW CHARTING, CONTROL SYSTEMS, NAVAL TRAINING, MILITARY TACTICS

Subject Categories : Computer Hardware
      Naval Surface Warfare

Distribution Statement : APPROVED FOR PUBLIC RELEASE