Accession Number : ADA137563

Title :   Automated War Gaming as a Technique for Exploring Strategic Command and Control Issues.

Descriptive Note : Interim rept.,


Personal Author(s) : Davis,P K ; Stan,P J E ; Bennett,B W

PDF Url : ADA137563

Report Date : Nov 1983

Pagination or Media Count : 39

Abstract : This document describes a preliminary concept for including strategic command and control effects within the automated war gaming of Rand's Strategy Assessment Center. The concept features: a top-down functionally oriented approach relevant to the interests of civilian and military leaders; a hierarchical and otherwise multilevel gaming structure; and heuristic rule-based models using a variety of artificial intelligence techniques. The approach will be sensitive to key features of war plans and control procedures. It will make a start on reflecting such phenomena as nonunitary decisionmaking, deception, and confusion. It will take into account some of the asymmetries distinguishing the U.S. and the Soviet approach to Command Control Communications and Intelligence. Initial versions of the implemented concept should be useful and interesting but will be relatively simple; with time, it should be possible to evolve gracefully and use some of the detailed models available on pieces of the overall C3I problems. (Author)

Descriptors :   *Command and control systems, *Strategic analysis, *War games, *Strategic communications, Computerized simulation, Architecture, Decision making, Deception, Artificial intelligence, Combat readiness, Game theory, Military planning, Strategic intelligence, Tactical intelligence

Subject Categories : Military Operations, Strategy and Tactics
      Command, Control and Communications Systems

Distribution Statement : APPROVED FOR PUBLIC RELEASE