Accession Number : ADA183506
Title : Design, Development, and Play of Navy Wargames.
Descriptive Note : Professional paper,
Corporate Author : CENTER FOR NAVAL ANALYSES ALEXANDRIA VA NAVAL WARFARE OPERATIONS DIV
Personal Author(s) : Perla, Peter P
PDF Url : ADA183506
Report Date : Mar 1987
Pagination or Media Count : 40
Abstract : A wargame is best defined as any warfare model or simulation, not involving actual military forces, in which the flow of events is affected by and, in turn, affects decisions made during the course of those events by players representing the opposing sides. Wargames design is the art of creating such a model; wargame development is the process of testing and refining that model to make it more effective in achieving its objectives. Playing a wargame involves activity exercising and, in effect, becoming an integral part of that model. This paper describes some of the important elements of the design and development process. Although it proposes some guidelines for the process of game design, it is by no means a comprehensive textbook. Game design is more art than science; as such, it is best accomplished through a combination of designer ability and extensive practice and experience. In addition, playing in a wargame calls for the same sort of willing suspension of disbelief required in reading a novel; the artificialities of the game must be put aside, but never fully forgotten.
Descriptors : *WAR GAMES, *COMPUTER AIDED DESIGN, *COMPUTERIZED SIMULATION, TEXTBOOKS, GAME THEORY, SIMULATION, FLOW, NAVY, MODELS, WARFARE, NAVAL TRAINING, NAVAL PERSONNEL
Subject Categories : Computer Programming and Software
Personnel Management and Labor Relations
Military Operations, Strategy and Tactics
Distribution Statement : APPROVED FOR PUBLIC RELEASE