Accession Number : ADA191008

Title :   Investigation into the Use of Texturing for Real-Time Computer Animation.

Descriptive Note : Master's thesis,

Corporate Author : NAVAL POSTGRADUATE SCHOOL MONTEREY CA

Personal Author(s) : Meier, Timothy W

PDF Url : ADA191008

Report Date : Dec 1987

Pagination or Media Count : 118

Abstract : The author presents this study an investigation into the use of texturizing on the Silicon Graphics, Inc. IRIS for real-time computer animation. Using a tool designed specifically for the IRIS for defining texture patterns, two approaches to the design and implementation of software functions to fill objects with multi-color texture patterns are discussed. The first approach makes use of the IRIS patterning hardware to fill objects with multi-color texture patterns. Realizing the limitations of the first approach, the second approach uses an algorithm to partition a polygon defined in three space into a number of smaller polygons, which each polygon representing a texture point.

Descriptors :   *TEXTURE, *COMPUTER GRAPHICS, *REAL TIME, ALGORITHMS, COLORS, COMPUTER PROGRAMS, PATTERNS, POLYGONS, SILICON, THESES, TWO DIMENSIONAL, THREE DIMENSIONAL, EDITING

Subject Categories : Computer Programming and Software

Distribution Statement : APPROVED FOR PUBLIC RELEASE