Accession Number : ADA290472

Title :   Texture Resampling while Ray-Tracing: Approximating the Convolution Region Using Caching.

Descriptive Note : Technical rept.,

Corporate Author : PENNSYLVANIA UNIV PHILADELPHIA DEPT OF COMPUTER AND INFORMATION SCIENCE

Personal Author(s) : Nimeroff, Jeffrey S. ; Badler, Norman I. ; Metaxas, Dimitri

PDF Url : ADA290472

Report Date : 09 FEB 1994

Pagination or Media Count : 24

Abstract : We present a cache-based approach to handling the difficult problem of performing visually acceptable texture resampling/filtering while ray-tracing. While many good methods have been proposed to handle the error introduced by the ray-tracing algorithm when sampling in screen space, handling this error in texture space has been less adequately addressed. Our solution is to introduce the Convolution Mask Approximation Module (CMAM). The CMAM locally approximates the convolution region in the texture space as a set of overlapping texture triangles by using a texture sample caching system and ray tagging. Since the caching is hidden within the CMAM, the ray-tracing algorithm itself is unchanged while achieving an adequate level of texture filtering (area sampling as opposed to point sampling/interpolation in texture space). The CMAM is easily adapted to incorporate prefiltering methods such as MIP mapping and summed-area tables as well as direct convolution methods such as elliptical weighted average filtering. (MM)

Descriptors :   *IMAGE PROCESSING, *OPTICAL IMAGES, *COMPUTER GRAPHICS, *RAY TRACING, ALGORITHMS, PIXELS, TEXTURE, MASKING.

Subject Categories : Computer Programming and Software
      Cybernetics
      Optics

Distribution Statement : APPROVED FOR PUBLIC RELEASE