Accession Number : ADA309707
Title : SIMWAR 2010. The Need for Simulations in the War Gaming and Rehearsal Process.
Descriptive Note : Monograph rept.,
Corporate Author : ARMY COMMAND AND GENERAL STAFF COLL FORT LEAVENWORTH KS SCHOOL OF ADVANCED MIL ITARY STUDIES
Personal Author(s) : Heiden, Charles G.
PDF Url : ADA309707
Report Date : 14 DEC 1995
Pagination or Media Count : 51
Abstract : This monograph examines near term and improved means for combat preparations built from simulations used in the Close Combat Tactical Trainer (CCTT, formerly known as SIMNET (Simulation Network)) and the current JANUS/BBS (Brigade Battle Simulation) simulations. Application of additional new simulations can be directed to war gaming and rehearsals. The monograph will look at war gaming, rehearsals and simulations in three ways. First, this monograph examines war game and rehearsal doctrine at the tactical level of war. The types of war games and rehearsals, and their products, will be examined. Second, the monograph reviews the use of computer simulations for training. The use of current simulations by units to train specific audiences and a discussion of near term developments to link separate simulations is included. Third, this monograph proposes an integrated follow-on system to current training simulations as a war game and rehearsal simulation system. Improvements for units come through simulations and the cybernetic interface to gain time, speed in decision making, and virtual combat experience. In the application of computer technology to warfare, the U.S. Army stands on the brink of changing the way a unit prepares for battle. Computerized simulations can revolutionize the war game and rehearsal process. Implied in this revolution is the probable merging of these currently distinct activities. As information age warfare evolves from a collection of concepts to firm procedures and equipment, preparation and warfighting must also evolve. New technology requires commanders to think and act in ways that get better results from the new systems. With a full appreciation of the simulation advantages, unit commanders gain a better aid in plan development, course of action analysis, situational awareness and integration of combat functions to destroy the enemy.
Descriptors : *COMPUTERIZED SIMULATION, *TRAINING DEVICES, *COMBAT READINESS, *WAR GAMES, *ARMY PLANNING, INTEGRATED SYSTEMS, DECISION MAKING, PREPARATION, ARMY TRAINING, CLOSE SUPPORT, COMBAT SUPPORT, BRIGADE LEVEL ORGANIZATIONS, INTERFACES, TIME, COMPUTER NETWORKS, COMPUTER AIDED INSTRUCTION, MILITARY COMMANDERS, BATTLES, TACTICAL WARFARE, AWARENESS, CYBERNETICS.
Subject Categories : Computer Programming and Software
Military Operations, Strategy and Tactics
Distribution Statement : APPROVED FOR PUBLIC RELEASE