Accession Number : ADP006875
Title : Effective Cueing During Approach and Touchdown - Comparison with Flight,
Corporate Author : BRITISH AEROSPACE PLC WARTON (UNITED KINGDOM) MILITARY AIRCRAFT DIV
Personal Author(s) : Beckett, Peter
Report Date : FEB 1992
Pagination or Media Count : 11
Abstract : The importance of the various cues provided by flight simulators is a topic for continual debate. Designers of simulators must wrestle with the issue in order to create a sufficient illusion of flight that allows the pilot to carry out his tasks. Hopefully, he becomes stimulated in a similar manner to the real world and behaves accordingly. For training purposes we are then reinforcing behavior patterns. In research and development simulation we become more confident that problems or deficiencies of pilot/aircraft interaction are identified early. Clearly, if the cueing is identical to the real world, we would expect identical behaviour from the pilot. Simulators invariably fall short of this in many ways. What are considered to be essential cueing requirements are often intuitive, sometimes based on experience and sometimes completely open to individual opinion. A good test of cueing effectiveness is a comparison with flight. The cueing issues for the landing approach and touchdown of fast jets are discussed here and simulator results are compared with flight.
Descriptors : *FLIGHT SIMULATORS, *MILITARY AIRCRAFT, LANDING AIDS, FLIGHT TESTING, TRAINING, CUEING, LANDING AIDS.
Subject Categories : Military Aircraft Operations
Distribution Statement : APPROVED FOR PUBLIC RELEASE